powered by JUMPIN
powered by JUMPIN
Twenty-first-century skills for all
A Cultivated Mindset plans true youth program for grade school children so that they can navigate between media and spaces for media, and develop knowledge and skills through participation with technology. Our programs will challenge Digital Media and Technology and help schools face a number of challenges as they weigh the risks and benefits of digital media and technology for the youth all while engaging the entrepreneur mindset.
Many schools and other organizations are struggling with how best to provide a technological infrastructure (hardware, software, and networking) for young people and to support youth-driven digital media practices (participation, production, and co-creation). On an operational level, many individual brick-and-mortar organizations have ramped up physical access to technology through computer labs, media and software collections, or other kinds of technologically enhanced environments. Similarly, some youth organizations have responded to pressures around student learning and achievement by offering “twenty-first-century skills” courses, software workshops, and drop-in tech support for learners. Finally, on a cultural level, organizations are being asked to interpret, moderate, and mediate youth relationships to digital media and technology through the establishment of new rules, values, and expectations. (From the John D. and Catherine T. MacArthur Foundation report on Digital Media and Learning)
Jump-In, is a social ecosystem focused on changing education as we know it today. Through an innovative approach in which students of tomorrow are equipped to lead, collaborate, and drive their own learning in STEAM and are rewarded for doing so.
Digital media and technology are now culturally and economically powerful parts of contemporary middle-class American childhoods. For all young people, digital media and technology provide ways to express identity, communicate with peers and adults, and cultivate and maintain essential social relationships. Students of all ages have media ecologies that include multiple media and technology in differing formats, locations, and combinations, including print , traditional media, and new media (digital media, including video games, software, and online sites), as well as mobile and Web-based technologies.
A Cultivated Mindset uses the formal method for practical, creative resolution of problems and creation of solutions called design thinking. This method helps each program have the intent of an improved future result. In this regard it is a form of solution-based, or solution-focused thinking – starting with a goal (a better future situation) instead of solving a specific problem. By considering both present and future conditions and parameters of a giving problem.
Being a solution firm, it would only be fitting to infuse technology at some point into every program. A Cultivated Mindset is focus on helping each participant create something which technology focus, whether it is a website, mobile application or each future product design for a non existing hardware. We hold a certain allegiance to a particular technology but we can’t escape it in our daily lives therefore participants will learn how to understand and use it to help them succeed.
Entrepreneurship is a key building block in society and the local communities that we live in. Each our programs will have a core principle on bringing what is learn from design thinking and technology and how it relates to the business world. Our programs help students learn the difference between economic and social change within the boundaries of entrepreneurship. Helping students understand basic entrepreneurship skills helps them to trust a process in everyday life.